Winter 1.01 update
Winter » Devlog
One thing that never fails in the world of software is that there are always a few more bugs or issues to be found. As such, here is a patch for the following fixes/changes:
- Fixed connections between a couple sets of maps to avoid getting stuck in a wall.
- Fixed a few map obstruction issues.
- Gave tents a 1 second cooldown before activating again to avoid repeated activations, and increased the distance they push you away. Also set it so that you can no longer pass through with the Crushing Gale skill.
- Enemies were giving MP per hit when they were supposed to only be giving an MP bonus when they die.
- Rebalanced some late game enemies to be a bit more challenging.
- Renamed Soulreavers to Rune Guardians to make their relation to the endgame quest a little more obvious.
- Fixed some various typos and added some missing credits to the ending.
- Fixed a potential Game Over crash.
There’s probably a few more out there, but I definitely wanted to get this update out as soon as possible. If you have a previous install, you can simply extract this over top, or extract it to a new folder and copy your save files into the saves folder.
As always, any feedback or issues is always welcome!
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Winter
A Zelda style retro game
Status | Released |
Author | HatchetSoft |
Genre | Adventure |
Tags | 2D, Action-Adventure, Action RPG, Exploration, Magic, Pixel Art, Retro, Swords, Top Down Adventure |
Languages | English |
More posts
- Winter 1.02 updateJan 09, 2022
- Winter is here!Dec 24, 2021
- Winter Release Date!Nov 22, 2021
- Winter is coming...Nov 12, 2021
- More Winter Progress!Jul 15, 2021
- Winter progress!Feb 06, 2021
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