New Final Eclipse updates!


So… it’s been quite a while since I’ve made any updates here. I apologize for that! I had taken a bit of a hiatus for other projects, including Tetranet and CTMod, and took some personal time for myself. But that doesn’t mean there has been no progress, and I am starting to make another push to turning this into a real game.

In that vein, there is now in-game dialogue for story events. I have plans for a few different relevant characters. Whether or not you will actually meet them all face to face remains to be seen.

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I’m also going to be introducing a bit more of an RPG element with certain stats. Accuracy is a new stat that will affect how likely you are to hit or do critical damage to a target. And targeting is in fact a gameplay mechanic now! The mouse cursor is now context sensitive and will turn into a target over enemies, or a hand when pointing at items or interactable elements of the environment. This way you can attack with just mouse controls. This could also include right clicking to use your off-hand item, if you have one equipped, but this has yet to be implemented.

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Finally, the main menu got a revamp. Using a more consistent font to fit in Save as well as Load into the menu. I am currently working on implementing saving/loading, something I have meant to do for a long time and finally got around to it! This is already partially implemented for the player and equipment/inventory, and now I just need to do the world state for objects, doors, and enemies.

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After this, the PDA section is going to be getting a bit of a rework so I can fit more into the sections I already have. I will be consolidating Logs, Emails, and Objectives into one section, and create a new one for Notes where you can view research on enemies, in-game background lore, and even allow you to create your own personal notes without needing to leave the game! I also have some plans for additional content in terms of items, graphics and enemies. A lot of work still to be done, but my inspiration is back, so it definitely will not be as long until the next update. Hopefully by then I will have enough content to put together a proper trailer, which is the main reason I had not put up a Steam page yet.

Finally, I am probably going to be removing the current demo from here soon, as it is very inaccurate to how the game currently plays. When I do, I will put up a much more current demo version. Although the game uses pygame, I have successfully made builds using Pyinstaller to package it all into one exe, so that you can run it without needing any python installed, though I will also include a native python version for Linux users as well. Please look forward to this!

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Comments

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(+1)

Can't wait to try that new demo! Best of luck

(+2)

Good to see new progress, looking forward to the demo!