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Fukyuuten - Eternal Sky

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Devlog

  • Update - 1/30/2022 - Shadows and clipping
    January 30, 2022 by HatchetSoft##shadows, ##stencil
    When Fukyuuten was first developed, we had created clouds to scroll beneath the map, and cloud shadows to scroll over top of the map, to really highlight the fact that you were on floating islands. Ho... Continue reading
  • Another old/new game, Fukyuuten!
    January 19, 2022 by HatchetSoft
    1
    I apparantly work best when I have at least two projects to juggle, so here I am bringing back yet another blast from my gamedev past. Don’t worry, I don’t expect this one to take too long, and Ma... Continue reading
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